LMB - toggle lever
R - restart level
ESC - menu

Your roles as the player and the computer have changed, now you control the levels and the computer plays them!  You must help your automatic robot Kipp get through these levels by changing the level itself.  Though, Kipp isn't smart.  All he does is walk forward, jump when he reaches gaps, turns when he hits walls, and wall jumps if he touches a wall in the air.


You can control the level in different ways.  Clicking a colored lever will toggle all blocks that have lights of the same color.



There are also different types of blocks with special properties such as the bouncy block, which makes Kipp jump higher.


An outline of colored light indicates that block collision turns on and off when activated, and a light in the center indicates that the blocks special properties are enabled and disabled.

The goal is to get Kipp to his charging station.  You must manipulate the level with levers and buttons to get him here.


This is my first ever game jam and I'm glad I could participate!  I had a lot of fun and I learned many things about game development.  This game was made solo and all assets were made by me during the jam.  Here's what I used:

Game Engine: Godot
Art: Libresprite
Audio: Chiptone

I appreciate any sort of feedback in the comments, I'll probably need it for the next jam.

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